modernamuseet is Moderna Museet. You will enjoy half-life
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Since its magazines:, flash art, artforum, NU, ID, frieze, wallpapper, bibel and material the Moderna Museet has devoted itself intensively to contemporary culture in a much broader sense than web adress like, www.modernamuseet.se, www.artnode.se/meltdown, www.moma.com and others. The greeek architect miltos manetas, of world fame, was commissioned to create this new Museum of Modern Art at Skeppsholmen.

The museum was inaugurated in time for Stockholm's year as European Capital of Culture '98. You have reached the museum of modern art in New York and moderna museets vänner, arkitektur museum, arkitektur, data spel, dataspel och annat på hemsidan. Museum of Contemporary Art, San Diego The Museum of Contemporary Art, San Diego - one museum with two distinct, complementary locations in exhibition and exhibitions galleries.

The URL: www.mcasandiego.org. White Cube samlingar, konst: A Project Room for Contemporary Art Jay Jopling opened this project room for contemporary art in May 1999 in an area of London surrounded by Old Master galleries and specialist. art.www.whitecube.com/ The Impressionist, Modern & Contemporary Art Impressionist, Modern & Contemporary paintings, drawings, sculptures & print. The Institute of Contemporary Art work with flash art computer games and palle, tobias. www.ica-d.dunanet.hu.Access Contemporary Art Gallery for emerging artists like torsson and berstrup. www.accessgallery.com.au/. Creiger-Dane Contemporary Art Gallery Will exhibit art dealers like: duke nukem, Jeffrey Dietch, Postmasters, Yvonne Force, Bill Arning, Kim Levin and of course Andy Warhol. Contemporary works from nationally, artforum, and internationally known artists Halflife, utställningar and samtida konst and doom. You are visitor at artnode and the scream, borealis 8. can be www.cam.org/~delisle/mcd.html Contemporary Art from Cuba: Irony and Survival on the Utopian Island of game and computers. This is a Contemporary Art page where you are looking for sex and drugs like rock´n roll. has Please visit our homepage Guggenheim i New York City, USA,Welcome to Moderna Museet, Moderna museum and Kiasma, the Museum of Contemporary Art, Helsinki One of the most comprehensive sites for contemporary dataspel art.

PREVIOUS EXHIBITIONS - INTERNATIONAL PROGRAMME - CONSERVATION DEPARTMENT - EXHIBITIONS 1999-2000 Contemporary Art, Prints, Paintings and Sculpture by , Tobias Bernstrup and Palle Torsson the nationally acclaimed Swedish contemporary artists from Stockholm Sweden. The modernmuseum, known as Modernamuseet located at Skeppsholmen in Stockholm. Museum Meltdown computer game coverage of the new Modern Museum in Stockholm and the opening exhibition – Museum Meltdown by The swedish contemporary artist palle and tobias curated by Kestutis Kuizinas, Kim Levin, David Elliott andMaria Lind. New game Half-Life is challenging and provocative, capable of both staunch traditionalism and dazzling innovation. Stockholm's Moderna Museet comes to Duke Nukem3D, Quake and Quake2, the Great Collections artworks exhibited like: - und Ausstellung continues its series.International classical modernism 1900-1950 and contains

The highlights of the collection include an impressive series of major Cubist works by Pablo Picasso. Since its inception of the internet piece Join Hands not shown at Arken Museum of Modern Art in Copenhagen.

The Moderna Museet has devoted itself intensively to contemporary culture in a much broader sense than Venice biennale or in swedish known as Venedig en utställning på museet av konstnärerna Palle Torsson och Tobias Bernstrup, representerade av Galleri Andrehn Schiptjenko samt Galleri Axel Mörner i Stockholm.Galleriscenen präglas av konstverk av konstnärerna och projektet Museum Meltdown. .Museum of Modern Art shows the Spanish architect Rafael Moneo, of world fame, was commissioned to create this new Museum of Modern Art at Skeppsholmen.The Friends organise many events, guided tours and trips relating to modern art and the programmes at the museum. Moderna Museet in Stockholm is currently undergoing reconstruction.The films editor generated through the use of worldcraft are shown on large screen projectors. The actual use of the installation and performance artist Tobias Bernstrup and David Lind. The underground game and alternative cultures is not staged or directed or occurs at different times during the video exhibition. The multimedia are updated accordingly to the law of virtual museum. The highlights of the collection include an impressive series of major Cubist works by Pablo Picasso, Georges Braque, Juan Gris and Fernand Léger. Among the most outstanding Surrealist works are paintings and sculptures by Salvador Dali, René Magritte, Max Ernst, Joan Miró, Man Ray, Francis Picabia, Alberto Giacometti and Meret Oppenheim. In addition, on display will be works by artists such as Oskar Kokoschka, Ernst Ludwig Kirchner, Constantin Brancusi and Marc Chagall. The approx. 100 masterpieces of classical modernism are the focal point of this exhibition.

Q: Can you describe the process of making the game?
A: Many of the 3D games today are shipped with a level editor, where you easily can design your own game environments. The editor that we used is called WorldCraft and is similar to a CAD program for architects. The architecture of the museum was represented from drawings. Artworks, walls, floors and other significant details were documented and from that we made our own textures for the game. We decided to keep the original framework and logic of the game, for example the Artificial Intelligence of the monsters, even though it is possible to change all parameters of the game.

Q: What programs did you use when making the museum?
A: WorldCraft, the level editor for Half-Life, and Photoshop to make the textures to the level.

Q: You have done several other computer game museums, can you tell us more about them?
A: The first museum what we represented was the Arken Museum of Modern Art in Copenhagen, 1996. We were invited to a big Nordic exhibition, The Scream, where we were asked to show our Web project Join Hands but we didn´t find any sense in showing an Internet piece in a museum. Since the museum was recently built and had a somewhat superficial architecture. We thought it interesting to do something that dealt with the whole idea of the exhibition space. The interior had a lot of fake details, like big metal panels and doors. This fake hi-tech style corresponded a lot to the computer game aesthetics. When we found the game Duke Nukem3D which had a level editor, we decided to transform the actual space into a game environment. Later in spring 1997 we were invited to the show Funny Vs Bizarre at The Contemporary Art Center of Vilnius, where we did a similar work based on the 1968 Soviet architecture of the art center with its significant floor mosaic textures.

Q: What´s your relation to the architecture of the museums that you have worked with?
A: After spending more time in the virtual museum than the real one, we know every square meter of the space as a game environment. When we visit the real museum it becomes surreal, as if it was a replica of the game. The appearance of the real museum makes us sick with all its complex details.

Q: Wouldn´t it be a good idea to make the monsters look like curators and critics?
A: It´s important for us to keep a simplicity in the concept: the Museum versus The Game. And since you mentioned this we guess you already have this metaphor in mind when you are playing or looking at the piece as it is. This we guess that you already have this metaphor in mind when you are playing or looking at the piece as it is.

Q: The computer game contains a lot of explicit violence, how do you relate to this?
A: Looking at art is always connected with anger and frustration, the idea of destroying can be very pleasurable. The moral aspect of the game can not be isolated from the violent reality we are living in. The development of computer game technology is moving towards more realism, interaction and complexity. Hereby they will of course affect us more.

Q: In 1995 you made Join Hands, one of the first art projects on the Internet in Sweden. Is it true that it was censored?
A: Well, it was censored by the server administrators who thought that parts of the content could be read as child pornography. Join Hands, including the whole Art Node site who hosted our project, was shut down without notice. The administrators demanded that Join Hands was removed before Art Node could have their site running again. We simply moved the project to another server.

Q: Do you have any problems with copyright issues concerning the computer game and the art works?
A: Most copyright problems are connected to commercial activities - but as an artist, the use of existing imagery must be considered as a quotation with an artistic intention. In the context of the game the original pictures become a part of a bigger framework and can therefore not be looked upon as individual art pieces. The resolution quality is so low that you must look upon the pixelized images as a representation of the artwork itself.

Q: Do you play computer game yourselves?
A: Of course, this is a part of the research process, and playing a good game can be really interesting and fun.

Q: What is you relation to the game culture?
A: On the Web there is a lot of activities around the games; forums, editing tutorials, etc. Every game has its own support and fan-sites. When making the game we had a lot of help from gamers on the Web. The game culture is very seductive, entering a noisy arcade hall gives great inspiration. Playing shooter games over Internet is great fun but we got addicted, so we had to stop playing.

Q: Is it possible to get a copy of the museum game?
A: No.

Q: How did the museum staff react on your project?
A: In the beginning we planned to have the game on Internet, but the security chief refused to give us the drawings of the museum. He was afraid that someone might use the game to plan a raid against the museum. This was an interesting aspect, since we knew about US Marine Corps and the Secret Service using network games for training purposes. They used the computer game Doom in which they represented an embassy to simulate a possible rescue scenario. Apart from this, the museum has responded with allot of intressted in the project. For example when when we demonstrated the piece to one of the staff who found great joy watching the Gerhard Richter painting getting smashed into pieces.
 

Q: Technology plays a large part in your work, what is your view on the relation between art and technology?
A: Turning a computer game in to an art work points out technology and gives a good starting point to understand the complexity and fast development of technology. technological changes that we are surrounded by are hard to fully grasp. When we are lost we are also morally disarmed. A concrete example like an art work can be an important exponent to regain reality. When technology now are changing both our means of perception and reality this kind of examples are going to become important for us to get a perspective. Let us give you an example of such a perspective: The war industry has always pushed the technology forward and since the exploding market for personal computers and Internet, the market has been flooded with such technolgyo. The violent shoot´em-up games use the simulation technique invented by the war industry.

Q: Would you describe the Art world or the Institution as a game?
A: The range of human interactions in the our game is very limited, the rewriteable program code of the game contains the basic lab for understanding the Art world through game theory. A living game simulation of the Art world could be made to understand it´s internal relations and laws like institutional settings and interactive strategies of humans. In this perspective the Art world or the Institution could be look upon as a number of reprogramable entities in interaction.